﻿using System;

namespace Valve.VR
{
	// Token: 0x020007DF RID: 2015
	public struct D3D12TextureData_t
	{
		// Token: 0x04002DEC RID: 11756
		public IntPtr m_pResource;

		// Token: 0x04002DED RID: 11757
		public IntPtr m_pCommandQueue;

		// Token: 0x04002DEE RID: 11758
		public uint m_nNodeMask;
	}
}
